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A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 10+ years of R&D
Modernized toolkit for Xash3D FWGS engine, has enhanced graphics and physics and a lot of new features for mod-makers. Crossplatform, supports Windows and Linux. Based on XashXT and Spirit Of Half-Life. Not production-ready.
This plugin allows you to essentially create PxScene or Physic Scenes by placing an Actor, and adding other Static Mesh Components and soon Skeletal Mesh components within this space. Adding Constraints, and Forces will work as expected, but now with the additional layer of abstraction so that simulation can be anchored to a transform.