GPUTextureBindingLayout


public final class GPUTextureBindingLayout


Describes the layout of a texture binding.

Summary

Public constructors

GPUTextureBindingLayout(
    int sampleType,
    int viewDimension,
    boolean multisampled
)

Public methods

final int
final int
final boolean

Specifies if the texture is multisampled.

final void
setMultisampled(boolean multisampled)

Specifies if the texture is multisampled.

final void
setSampleType(int sampleType)
final void
setViewDimension(int viewDimension)

Public constructors

GPUTextureBindingLayout

Added in 1.0.0-alpha04
public GPUTextureBindingLayout(
    int sampleType,
    int viewDimension,
    boolean multisampled
)

Public methods

getSampleType

Added in 1.0.0-alpha04
public final int getSampleType()

getViewDimension

Added in 1.0.0-alpha04
public final int getViewDimension()

isMultisampled

Added in 1.0.0-alpha04
public final boolean isMultisampled()

Specifies if the texture is multisampled.

setMultisampled

Added in 1.0.0-alpha04
public final void setMultisampled(boolean multisampled)

Specifies if the texture is multisampled.

setSampleType

Added in 1.0.0-alpha04
public final void setSampleType(int sampleType)

setViewDimension

Added in 1.0.0-alpha04
public final void setViewDimension(int viewDimension)